Monday, October 1, 2012
How did our games relate to a piece of artwork
With any piece of artwork comes pre-planning and inspiration. I feel like we had to put as much into our thought for the game as we would if we were creating a painting. We looked at historic works to find a direction, and compared technology to see how far we could take our games. Most artwork is confined to its canvas or space just as our games had to fit a certain criteria. Also, we had multiple critiques to better our idea. We worked on developing the games just like we would pitch an idea, talk about it and then start to work out the bugs. There are also principles and elements to our games just as their would be in an artwork. We had to create a composition, with an end result incorporating different design elements.
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so i'm wondering sense you brought up the Critique, do you feel the same as me that these were actually helpful in furthering the work because we had a chance to apply what we learned? all other art classes I've had, critiques were near worthless due to the fact that we never got a chance to apply it.
ReplyDeletei agree with the fact that having multiple critiques and discussions allowed us, and pushed us, to further develop the game more than previous projects and assignments have in the past. I get back to my belief of structure though, because these critiques were doing just that, pushing us. The assignment for me was very technical. The main problem was to come up with idea. For me, after that, the rest of the work was figuring out the details and technical aspects of gameplay.
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